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Jonathon gettin’ busy makin’ more Brisbies… hey, those kids popped outta something!
This is pretty much just a colored sketch aka speedpaint. Sometimes I get comments like “the thumbnail reads well but it looks bad on full view” or “why is it so messy” well, that’s because I didn’t spend 8 hours doing the real work of painting.
As you get better, you stop being blinded by niceties like perfect linework, overblending or detailwork and focus more on the composition of something and the skill involved by taking a wider view of things and not just, say, complaining because one thing doesn’t meet your specific tastes. After all, we all became artists because no one created exactly what we, ourselves, wanted and desired at a certain quality or look!
The reason being, it only takes people about 3 seconds to consume media but it takes hours and days to produce it so my blog is going to accrue a lot of WIPs, concepts and the process of it all.
I do have plenty of finished pieces in my gallery though.
Another commission done, hurrah.
Kitties are so lucky to be so flexible, huh? Come on, if you could lick it yourself, you totally would too.
I probably could have curled her feet over her head more to show her heels are holding her head forward, but it was already this forced perspective dense pose whose strength was not being too technical with anatomy.
workin on another sketch
http://grooveshark.com/s/Can+t+Touch+This/4CXZJH?src=5 been up drawing for 24 hours, will probably try to go for another day or so again. yay coffee
Got the first scene colored, layered, shaded and with a fitting background.
Taking a break on it because the point where I start moving and pivoting groups of symbols into a smooth loop is a headache that takes another 3-4 hours to do. I went into it with an emphasis on the illustration part so I’ll probably be using symbol swap over painstaking FBF like here: http://artwithoutprediction.tumblr.com/post/37642555051/kevinsano-reinked-and-tweened-my-spin-dash
Frame-by-frame of 24 FPS + 100 layers is a definite no go.
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